You’ll rarely just stand at a box until you find all its secrets. But what’s really nice about how The Room VR structures its puzzles is that you’ll rarely just stand in front of a box until you find all of its secrets and move on to the next one. Instead, clues and collectible objects intertwine – you may solve one part of a puzzle box only to get a pendant that you then need to take to another, which then gives you a clue for solving another, and so on. It adds a welcome bit of motion to the experience, and also frequently means there are multiple paths you could be making progress down at any given time.
The Room VR Pre-Installed Game
The Room VR also cuts out the impulse to check every little corner for clues by tying movement to predetermined teleportation points (with no free-movement option). That means you’ll only be able to go to a place if it has something useful for you within arms reach, which is certainly helpful even if it also makes puzzles a little more straightforward than I’d expected when I first arrived. Either way, I did appreciate that old points (and even objects you pick up) are often removed as options entirely when you’ve exhausted their purpose.